I'll be presenting "Unravelling Braid: Puzzle Games and Storytelling in the Imperative Mood" at the Canadian Game Studies Association (CGSA) on Wednesday morning. Because I always end up scheduled to give papers first thing in the morning. (If anyone is interested, it's at 9:30-10:45 in 202 Regina, Room 138 at Wilfried Laurier University.)
Hopefully, I'll upload a summary of the talk and slick PowerPoint slides sometime afterward, so stay tuned. In the meantime, here's a picture of Tim, the player avatar/protagonist of Jonathan Blow's Braid, who ironically looks not unlike a conference-going grad student.
UPDATE: I've now posted the text of the "Unravelling Braid" talk with some illustrations, too.