Luke Arnott – Scholarship
Grettir Ásmundarson, Epic Hero.
Luke's main research interest is the epic genre across cultures, media, and languages. His MA thesis sought to define the epic in the context of ancient, medieval, and modern cultural productions, while his doctoral dissertation expanded that definition to new media, such as comic books and video games.
Luke's current projects include a book, tentatively titled Totally Epic Tales Across Time and Space, based on his graduate research, and a book chapter, “Building Broken Worlds: Alien Games, Failed Utopias, and other Bio-Shocks,” in the upcoming collection New Perspectives on BioShock. He is also the author of “Arkham Epic: Batman Video Games as Totalizing Texts” in Contemporary Research on Intertextuality in Video Games.
His published articles include “Mapping Metroid: Narrative, Space, and Other M,” in Games and Culture; “Epic and Genre: Beyond the Boundaries of Media,” in Comparative Literature; "Unraveling Braid: Puzzle Games and Storytelling in the Imperative Mood," published in the Bulletin of Science, Technology and Society; and "Blam! The Literal Architecture of Sin City," which was published in the International Journal of Comic Art.
Click on the links in the sub-menu above to read excerpts from Luke's scholarly work.
Luke's current projects include a book, tentatively titled Totally Epic Tales Across Time and Space, based on his graduate research, and a book chapter, “Building Broken Worlds: Alien Games, Failed Utopias, and other Bio-Shocks,” in the upcoming collection New Perspectives on BioShock. He is also the author of “Arkham Epic: Batman Video Games as Totalizing Texts” in Contemporary Research on Intertextuality in Video Games.
His published articles include “Mapping Metroid: Narrative, Space, and Other M,” in Games and Culture; “Epic and Genre: Beyond the Boundaries of Media,” in Comparative Literature; "Unraveling Braid: Puzzle Games and Storytelling in the Imperative Mood," published in the Bulletin of Science, Technology and Society; and "Blam! The Literal Architecture of Sin City," which was published in the International Journal of Comic Art.
Click on the links in the sub-menu above to read excerpts from Luke's scholarly work.